The software developer Toolchefs is pleased to announce the availability of Atoms Crowd 4.3.0. This release includes bug fixes and also new features and improvements.
version 4.3.0 – what’s new
This version of Atoms Crowd contains the following bug fixes and improvements.
Features and improvements:
– Atoms UI added support for folders in the Agent Type and Animation Clip tabs
– Added support for Python 3 in Houdini
– Renderman 24 support
– Vray 5 support
– Add runAtEvent attribute to the Behaviour Tree module
– Added GetAngleBetweenVectors, GetVectorLength, OffsetVector, RotateVector, ScaleVector Behaviour Tree nodes.
– Merge weight for clips can be driven by user metadata in the state machine
– AtomsHoudini cloth exporter: uses agentshapename attribute if the atoms_geoName attribute doesn’t exist.
– AtomsHoudini cloth exporter: automatically replace ‘.’ with ‘_’ characters inside the geo name.
– AtomsHoudini cloth exporter: errors message printed inside the node instead of the console.
– AtomsHoudini: proxy node write agent metadata on the agent primitive also in skin mode.
– ACS-318: can’t init atoms on Atoms 4.1.2 in Maya prompt mode.
– ACS-320: Atoms UI error. Fixed runtime issue with pyqode editor.
– Fixed USD mesh loader for empty UV arrays.
Atoms Crowd is framework designed for crowd simulations for the visual effects and animation industries. Atoms is completely standalone tool that can easily be integrated into any 3D application and supports integration Autodesk Maya and Side FX Houdini. The framework allows for an easy change of data between the two 3D programs.
Atoms sets the focus of making crowd simulation easy no matter your skill level. The idea is that you don’t need to be a technical artist or savvy with scripting to art direct crowd shots. The “democratization” of crowd simulation and other technically heavy effects sims has been an ongoing one. Others have brought simplicity into focus with products like Golaem Crowd for Maya.
Atoms is different from the others by being a standalone framework allowing it to support multiple 3D software packages. The framework gives you full control on every aspect of the simulation process. Different users can take advantage of their own skillsets: Like working with nodes, python scripting, or plugins — Each can be an Atoms workflow
Toolchefs Atoms Crowd
Toolchefs develops and markets Atoms Crowd, a standalone crowd framework designed to handle large amount of animation data. Founded in 2014 by Daniele Federico and Alan Stanzione, who between them have more than 20 years experience within the VFX and Animation industries.
ToolChefs specialize in creating unique plugins for a variety of software packages, such as Unreal Engine, Autodesk Maya and SideFX Houdini.
Product: Toolchefs Atoms Crowd
Supported Architectures: x64
Website Home Page :https://atoms.toolchefs.com/
Languages Supported: english
System Requirements: PC *
Size: 460.0 mb
– Microsoft Windows (10)
– CPU: 64-bit Intel or AMD multi-core processor with SSE4 instruction set
– Ram: 8 GB of RAM (16 GB or more recommended)
– Disk space: 1 GB of free disk space for install
– OpenGL: OpenGL 4.3+
Video Card supported
– Any NVidia video card. You might get the following error depending on your drivers. In case you do, please set the ATOMS_GLSL_DISABLE_LIGHTS environment variable (defined in your Maya module) to 1.
0(490) : error C5208: Sampler needs to be a uniform (global or parameter to main), need to inline function or resolve conditional expression
– AMD video cards will only show agents in skeleton and proxy mode.
3D Packages supported
– Maya 2018, 2019, 2020, 2022 (64 bit)
– Houdini 18.x
– Clarisse 4.x, 5.x
– Katana 3.6x, 4.0x
– Unreal Engine 4.25 and above
– V-Ray 4.x, 5.x
– Renderman 23.5, 24.x
– Arnold 5.x, 6.x
– Redshift 4.0.x
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