Image Objects: An Archaeology of Computer Graphics

Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects–an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform–arguing that computer graphics transformed the computer from a calculating machine into an interactive medium.

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