Create a Juicy Bullet Hell Game in Gamemaker Studio 2

Create a Juicy Bullet Hell Game in Gamemaker Studio 2
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 53 lectures (6h 10m) | Size: 2.75 GB

This course takes you through a whirlwind of code and concepts while creating a bullet hell game.

In this course you will program a polished space shooter

Learn basic programming skills applicable to all programming languages

Learn how to develop a game from start to finish in Gamemaker Studio 2

Learn how to insert juice into your game with visual effects, explosions, screenshake, slow motion, and more

Tackle advanced topics like inheritance, boids, and scaling to any resolution

Learn smooth physics based movement

Create dazzling effects using particles

Create scripts that can be saved for other projects

Build a scalable code base to make future development easier

No programming experience required, however some of the topics are advanced, and may need to be visited later

If you are a beginner, we start at zero, explaining every idea in detail. As the course progresses we quickly build up speed, covering advanced topics seldom touched upon in other tutorials. But don’t let that stop you, each section has the source code uploaded at the end if you get stuck.

So join this course, learn to create beautiful visual effects, multiple enemy types, scalable design, and more. At the end of this series, you will have a complete game you can be proud of, and show off to your friends.

Finishing a game is a huge achievement, and few make it that far. This course can help you pass that milestone if its your first time, or teach you new tricks if you’re a veteran.

While making this game you will learn many programming concepts ranging from beginner to advanced.

Beginner Concepts Covered:

Gamemaker’s layout

The step, create, and draw events

How to import resources

Variables and commenting

Getting player input

Basic Movement

Restricting objects to a certain area

Cameras

Dynamic Backgrounds

Particles

Arrays and loops

Knockback

Sinusoidal movement

Screen shake

Slow motion

Loading data from a file

Playing Music and sound effects

Advanced Concepts Covered:

Physics based movement

How to scale your game to any aspect ratio

Raycasting for bullets

Inheritance

Boids

Performance Optimization

Prerequisites:

A computer

Who Should Take the Course:

Beginner and intermediate game developers

Beginner and intermediate game developers looking for tips creating dynamic, juicy games

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