Arnold for Maya v4.2.4 (2019/2020/2022) [WiN]

Arnold for Maya v4.2.4 (2019/2020/2022) [WiN]

Arnold for Maya v4.2.4 (2019/2020/2022) [WiN]

File size: 2019 – 376 MB / 2020 – 376 MB / 2022 – 381MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Features:
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.

Requirements & Platforms
– Compatible with Maya 2016, 2016 Ext2, 2017 and 2018
– Windows 7 and later
– CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)


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